In the Hardy Boys casefile Deathgame, the Hardy’s friend Biff Hooper is big into survival games and decides to go to an exciting survival camp. Biff tells Joe the truth, but tells his parents he’s visiting his cousin.
When Biff doesn’t return as scheduled, the Hardy Boys and his parents go to Florida to look for him, but the camp claims never to have seen him. Biff’s parents insist he must be there as he doesn’t lie (apparently forgetting about the whole cousin visit thing.) The Hardy Boys set out to find their lost friend and face off against dangerous foes.
We get to see a little of the Hardy’s sleuthing but this is most a set up for them and some other teens to get involved in a take on The Most Dangerous Game. It deals a bit more heavily in the adventure/suspense elements than the typical mystery elements.
For what is, the book is fine. It’s a light, breezy 152-page read that has great pacing, featuring short chapters that end on generally solid cliffhangers.
The book is not for everyone. Deathgame was released in 1987 and it shows as the villains and the plot feel very 1980s. The main villain (the aptly named Colonel Hammerlock) reminds me of Karate Kid villain Sensei John Krese. If the A-Team van had rolled in, it would not have been out of place.
In addition, there’s a certain conceit about the entire Case Files series that you have to acknowledge. The books were released as pocket paperbacks (as opposed to the 6″ x 9″ size of many kids books) and had action packed pictures on the front and occasionally dealt with topics like terrorism that made them seem more grown up. At their core though, they were still written for 10-year-olds.
So this is the type of book, you’ll like if you grew up with the Hardy Boys case files, enjoy 1980s mystery adventures, or if you’re a child who likes to read mystery and adventure stories and don’t mind that they were written before they had a cell phone.
Rating: 3.5 out of 5